Entity texture features. Last Modified: 2023-09-22 23:17:41. Entity texture features

 
 Last Modified: 2023-09-22 23:17:41Entity texture features 0

4. Minecraft Crashed since installed ETF Mod bug. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. json; A few of these options can also be changed via the Puzzle mod; Mod support. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. forge1. Custom, Emissive and Varied mobs like Optifine and so much more. 6. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 1 on Modrinth. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. injection. 20–1. In this video you will learn how to make your own Player texture for Minecraft. 19. +Player skin features!)added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. 19. lang. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. [ETF] Entity Texture Features Mod. added compatibility warning to disable skin features with the impersonate mod present. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Changelog. Settings & configuration. Download [ETF] Entity Texture Features 4. 19 Fabric. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 2. ABLPHA • Additional comment actions. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 3] sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. throwables. Button and tooltip for the option, found in Video Settings ‣ Quality. 2. This mod should be compatible with any mod added entities. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. png") Animatica textures are now detected and prevent certain ETF. 19. 351 downloads. ETF supports a new Names (plural) property using previous ETF name behaviour. Animated armor textures. This mod should be compatible with any mod added entities. Changelog [4. 1. 5. properties file loading *(will be used in EMF)*ETF Changelog: [V3. 3. json; A few of these options can also be changed via the Puzzle mod; Mod support. 3. See moreCustom, Emissive and Varied mobs like Optifine and so much more. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. Describe the issue. 6. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. . If it helps phoenix's texture pack uses the "name. names property will also match against the whole line ( (names. 4. Entity Texture Features is backwards compatible with Optifine & Random Mobs. fixed the name property not respecting text formatting codes e. ETF supports a new Names (plural) property using previous ETF name behaviour. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. . json; A few of these options can also be changed via the Puzzle mod; Mod support. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. 6. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. #179 opened on Jun 24 by SungHerobrine97. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. " to separate the variant (e. 4. entity_model_features_fabric_1. 0. 6. added wolf collar support. 1. Individual part textures are not supported (you can only specify texture and texture size in the . Dark Oak Boat with Chest (texture) BE1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 Forge. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. This mod should be compatible with any mod added entities. jem file). as well as fixing a notorious `Tinkers construct` crash on forge. 18306 downloads. 4. 8 comments. This mod should be compatible with any mod added entities. subtract. 19. 13. Custom, Emissive and Varied mobs like Optifine and so much more. Auto-featured . 1. 1 Forge & Neoforge. ETF can do this step for you automatically as of V2. This mod should be compatible with any mod added entities. g "mob4. 8. Settings & configuration. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. json . This will likely be the case on some Mods if you use Curse Maven Method. The packs are free of viruses. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features. - added support for emissive and enchanted skin features on player head blocks. For. 3. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4. ETF supports a new Names (plural) property using previous ETF name behaviour. You need OptiFine (or ideally, Entity Texture Features + Entity Model Features because OptiFine is kinda crappy past 1. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. This mod should be compatible with any mod added entities. Created 2 years. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. This mod should be compatible with any mod added entities. 1. 0. +Player skin features!) ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. fixed crashes during random entity property testing in ETF and EMF, all random property testing should. Supports 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1,559 follower s. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4 on Modrinth. g "mob4. removed compatibility warning that disabled block entity features with the quark mod present, issue has been fixed. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1. Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. png" now variates with "mob4. 6k download s. with even more properties) 💡 Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 2. Download [ETF] Entity Texture Features 4. ETF 4. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. added shulker bullet texture support. 1 Fabric, Quilt1. [ETF] Entity Texture Features Mod. To have the best of both worlds. 2 Forge & Neoforge. 0] updated to 1. 0 on Modrinth. png" now variates with "mob4. 20. 2 Forge. Published on May 10, 2023. Fabric, Quilt 1. 4. This mod should be compatible with any mod added entities. ETF v4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. added an option to enable extra warden textures like the heart to apply to the entire model. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. Supports 1. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). json; A few of these options can also be changed via the Puzzle mod; Mod support. Example Random Entity Textures. 18. This listEverything in this pack works ONLY when using Entity Texture Features + Entity Model Features (or Optifine) and Stellar Tweaks 2. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Mods Plugins Data Packs Shaders Resource. png" now variates with "mob4. 2 will remain supported with feature updates, but 1. 20–1. Download Report . 18. 1 Forge. Entity Texture Features, (At least 4. CIT Resewn only adds support for custom item textures (hence the acronym). It does not use cursemaven, it decompiles the built mod in the workspace. 5 darkens. 4 on Modrinth. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. names property will also match against the whole line ( (names. 3. Settings & configuration. This mod should be compatible with any mod added entities. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. textures ending with numbers now use the separator ". Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. 20. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. - By traben_0 Custom item textures. 3. [V4. Client Decoration Utility. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Published on Dec 31, 2022. blinking for eyes in FA Addon etc. Supports 1. ArrayIndexOutOfBoundsException: Index -1 out of b. 4. +Player skin features!)In the modern Minecraft era, with Fabric's community effort, modders have begun to create alternatives for most of OptiFine's features to allow players to maintain better performance, better mod compatibility, and better support. mixin. NOT AN OFFICIAL MINECRAFT PRODUCT. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Custom, Emissive and Varied mobs like Optifine and so much more. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. 0. Changelog. Download [EMF] Entity Model Features 0. Updated 13 days ago. Settings & configuration. 3 too) - fixed armor stands with nbt "Marker:1b" not working. [V4. Changelog. Created 2 years ago. json; A few of these options can also be changed via the Puzzle mod; Mod support. 607 108. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. Supports 1. 8. jem file). Download [ETF] Entity Texture Features 4. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. "name=\u00a74\u00a7oName". Changelog [V4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. png")*. Settings & configuration. The purple and cyan axolotls were not supposed to glow initially, so tell me if I need to remove thier glow privileges. 19. 901. g big_chungus_0. 16x Minecraft 1. Download and browse 100 [EMF] Entity Model Features versions. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Download [ETF] Entity Texture Features 4. 20. 49 downloads. Auto-featured . 1. This mod should be compatible with any mod added entities. 908. added model texture override support. json; A few of these options can also be changed via the Puzzle mod; Mod support. added model texture override support. 2 on Modrinth. "name=u00a74u00a7oName". 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. g. png" now variates with "mob4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Apr 23, 2023. Download [EMF] Entity Model Features 1. 18. 3 too) - fixed armor stands with nbt "Marker:1b" not working. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 1 or above. forge. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Auto-featured . Changelog [4. 0] Update summary: ETF 4. Project ID. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. - block entity features will not render if the texture is animated as it is not supported * (no need to change settings)*. 20–1. ” Finally, Installing the Animatica will “add animations for textures, e. 6. Download [ETF] Entity Texture Features 4. 20. MCPPPP (1. 4k total downloads. This mod should be compatible with any mod added entities. Sprites are not supported. To be safe I also copied the texture to /entity, /projectile, and /model, also in textures. 1 Fabric & Quilt. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. ETF v4. 2 Forge. Licensing. Project ID. png") Animatica textures are now detected and prevent. blueaxolotl_mc • 4 months ago. Alternate potion visuals for mobs. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. g "mob4. 20–1. Published on Mar 24, 2023. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. You need to test it yourself. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. +Player skin features!)quick fix for a crash on forge. Player Skin Features & Additions, including support for most of the above features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This pack adds new skin variations to mobs with help of Entity Texture Features. +Player skin features!)[V4. Chime. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. The source code has also been ported to a single codebase for forge. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. " like OptiFine for variants (e. 6. net api url when used in skin. 3 Download Report Changelog [4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Added: - Optifine parity: Size & Color texture properties. 19. [V4. "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. 2. 866. Changelog. Published on Sep 22, 2023. 930 downloads. Published on Sep 22, 2023. Settings & configuration. 1303 downloads. Published on Apr 23, 2023. This resource pack adds 15 new axolotl variants. - added support for. ”Settings & configuration. 4I1XuqiY. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. +Player skin features!)ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. More Texture Animations . With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Alternate potion visuals for mobs. png") Animatica textures are now detected and prevent certain ETF. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. like OptiFine for variants * (e. Custom, Emissive and Varied mobs like Optifine and so much more. Published on May 10, 2023. png" now variates with "mob4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Mod Support. 897. 2. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. Entity Texture Features [V2. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Blinking mobs. 6. A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more! - Issues · Traben-0/Entity_Texture_Features. 1.